It will then be possible to view the model immediately, at this point we generate a poster 1 the first image that will be displayed during loading,Īt this point our model is ready, just click "Save and publish" 3. Now let's move on to my AR studio, drag our GLB into the interface, Import and prepare a file in My Ar Studio choose glTF PBR metal roughness as export template 4.Once you are done editing in Substance Painter do as follow: In Substance Painter it will be enough to export the model into GLB format. Refer to the other articles in this section for more details about Substance Painter and My AR Studio. This is a quick guide to show you the main steps to go from Substance Painter to the web and Augmented Reality. Substance Painter From Substance Painter to Augmented RealityĬoding Background image From Substance Painter to Augmented Reality Repeat the command until a satisfactory result is obtained.Import and prepare a file in My Ar Studio.Keyshot From Keyshot to Augmented Reality ![]() ![]() Intermediate usage Quick Materials in My AR StudioĪugmented Reality Advanced usage Floating objects Docs Menu Getting started Access MyARStudio
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